package;

import openfl.display.ShaderParameterType;
import utest.Assert;
import utest.Test;

class ShaderParameterTypeTest extends Test
{
	public function test_test()
	{
		switch (ShaderParameterType.BOOL)
		{
			case ShaderParameterType.BOOL, ShaderParameterType.BOOL2, ShaderParameterType.BOOL3, ShaderParameterType.BOOL4, ShaderParameterType.FLOAT,
				ShaderParameterType.FLOAT2, ShaderParameterType.FLOAT3, ShaderParameterType.FLOAT4, ShaderParameterType.INT, ShaderParameterType.INT2,
				ShaderParameterType.INT3, ShaderParameterType.INT4, ShaderParameterType.MATRIX2X2, ShaderParameterType.MATRIX2X3,
				ShaderParameterType.MATRIX2X4, ShaderParameterType.MATRIX3X2, ShaderParameterType.MATRIX3X3, ShaderParameterType.MATRIX3X4,
				ShaderParameterType.MATRIX4X2, ShaderParameterType.MATRIX4X3, ShaderParameterType.MATRIX4X4:
				Assert.isTrue(true);
		}
	}
}
